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Botley® 2.0 Robot Programming Kit

Botley® 2.0 Robot Programming Kit
Botley® 2.0 Robot Programming Kit
Botley® 2.0 Robot Programming Kit
Botley® 2.0 Robot Programming Kit
Botley® 2.0 Robot Programming Kit
Botley® 2.0 Robot Programming Kit
Botley® 2.0 Robot Programming Kit
Botley® 2.0 Robot Programming Kit
Out Of Stock
Botley® 2.0 Robot Programming Kit
Botley® 2.0 Robot Programming Kit
Botley® 2.0 Robot Programming Kit
Botley® 2.0 Robot Programming Kit
Botley® 2.0 Robot Programming Kit
Botley® 2.0 Robot Programming Kit
Botley® 2.0 Robot Programming Kit
Botley® 2.0 Robot Programming Kit
Botley® 2.0 Robot Programming Kit
127.77€ (249.90лв.)
✨ MagicAI: Last inventory update: 23-05-2026

Description

Meet Botly 2.0, one of the smartest robots that knows multiple ways to code. The robot can be coded to move in six directions, play music and even do a light show! Discover Botli 2.0's 16 fun interactions - turn it into a train, police car, ghost and more. You can even test your memory with the lights and sounds of the Botley Says game!

Your little programmers can create sequences of up to 150 steps and go on adventures with the built-in sensor that lights up Botli in the dark! With the 78-piece activity set, kids will solve their first coding and STEM challenges in just minutes! If the little one is interested in technology and programming, Botli 2.0 is the perfect solution to introduce them in an easy, accessible and enjoyable way.

The toy is suitable for children aged 5 and over and is an ideal first step into the world of programming.

Thanks to the expandable features, the educational game will be able to be used for a long time. Among the main advantages of the robot are that:

  • can detect objects and move around them;
  • can follow cyclical commands;
  • can pass through obstacles;
  • can follow the curved lines of the assembled, through the included parts in the kit, route;
  • in addition, there are advanced hidden features that can be further unlocked.

The set contains a total of 78 pieces! This is the most complete educational kit, with the most functional play robot you will find on the market.

And more…

No computer, tablet or phone is needed for your child to use Botly 2.0. It has an easy-to-use remote programmer, through which commands are given and the robot executes them accordingly.

Besides teaching your child basic programming skills through active play, this toy is also perfect for developing critical thinking and problem-solving skills.

INSTRUCTIONS FOR USE

Introducing the Botley 2.0 robot

Programming is the language we use to communicate with computers. When you program your Botley robot using the included remote, you perform basic programming commands. Starting with the basics is a great way to enter the world of programming. So why is it so important for kids to learn these basic programming skills? Because it helps children learn and encourages:

  1. Basic principles of programming
  2. Advanced programming principles such as IF - Then
  3. Critical thinking
  4. Spatial orientation
  5. Interaction and teamwork

The set includes:

  • 1 Botley 2.0 robot
  • 1 Remote for programming
  • Detachable robot arms - 2 sets
  • 40 cards to code
  • 6 coding boards/boards
  • 8 sticks
  • 12 cubes
  • 2 cones
  • 2 flags
  • 2 balls
  • 1 goal
  • 1 Set of stickers

Basic operations

Power - Slide the switch to select between OFF , CODE and LINE

Using the Remote for Programming

You can program the Botley 2.0 robot using the Programming Remote. Description of the buttons and commands are given below:


English Button Description Execution command
Forward (F) Green forward arrow The robot moves forward in one step, approximately 20 cm, depending on the surface.

Turn Left (L45)

Turn Left (L)

Orange left arrow

Yellow left arrow

The robot will turn to the left at an angle of 45 degrees.

The robot will turn 90 degrees to the left.

Back Red back arrow The robot will go back one step.
Object Detection Obstacles button Press it to activate obstacle detection mode.
Loop Repeat Press this button to repeat one or more steps.
Transmit Sending Press the big light blue button to send your code from the remote to the Botley 2.0

Turn Right (L45)

Turn Right (L)

Purple right arrow

Blue right arrow

The robot will rotate to the right at an angle of 45 degrees.

The robot will rotate to the right by an angle of 90 degrees.

Clear Clear - button with a trash can icon Press it to clear all steps programmed so far.

Sound

Light

Sound button

Light button

Press the button to choose between 3 different sound modes: Loud, Quiet or Off.

Press to customize Botli's light color - each press of the button selects a new color.

Inserting the batteries

Botley works with 3 AAA batteries. The remote works with 2 AAA batteries. Please follow the instructions for battery installation.

Note: When the batteries are dead, the Botley will make a beeping sound and have limited functionality. Please replace the batteries with charged ones.

First steps

In CODE mode, each arrow you press represents an execution step. When you upload your code to Botley, it will execute the sequence of steps. The light on top of the robot will blink at the start of each step. It will stop and make a sound when it completes all the steps.

STOP is a button located on top of the robot. When pressed, the robot will stop performing movements.

CLEAR deletes all previously coded steps. Note that coded steps remain in the remote, regardless of whether you have turned off the robot. Press CLEAR to start a new program.

Botley will turn itself off if you leave it alone for 5 minutes. Press the center button on the robot to return it to standby mode.

Start with a simple program. Try this:

  1. Move the robot switch to CODE mode
  2. Place the Botley on the floor - it works best on hard surfaces
  3. Press the FORWARD arrow on the remote
  4. Point the remote at Botley and press the TRANSMIT button
  5. Botley will blink, make a sound that a command has been sent to it, and move one step forward.

Note: If you hear a reject sound after pressing the transmit button:

  • Press Transmit again.
  • Check that the POWER button is in the CODE position.
  • Check the lighting of the room. Bright light may affect the operation of the remote control.
  • Point the remote directly at Botley.
  • Move the remote closer to Botley.

It's time to try a more complex program. Try this:

  1. Press CLEAR to clear the old program.
  2. Press the following sequence: FORWARD, FORWARD, RIGHT, RIGHT, FORWARD.
  3. Press TRANSMIT and the robot will execute the program.

Tips:

  1. You can STOP Botley at any time by pressing the center button on top of it.
  2. You can send the program from a distance of up to 25 centimeters, depending on the surrounding lighting /Botley works best in a standard lit room/.
  3. You can add steps to a program. Once Botley has run a program, you can add additional steps by entering them on the remote. Then press TRANSMIT and Botley will start the program over, adding the extra steps at the end.
  4. Botley can perform a sequence of up to 150 steps! If you enter more steps, you will hear a sound telling you that you have reached the programming limit.

Repetitions - LOOPS

Professional programmers try to work as efficiently as possible. One way they do this is by using repetitions to complete a sequence of steps. Completing a task with fewer steps is a great way to make code cleaner. Each time you press the LOOP button, Botley will repeat this sequence.

Try this /in CODE mode/:

  1. Press CLEAR to clear the old program.
  2. Press LOOP, RIGHT, RIGHT, RIGHT, RIGHT, LOOP again /to repeat these steps/.
  3. Press TRANSMIT.

Botley will complete two full 360 degree circles.

Now, add a repetition in the middle of the program. Try this:

  1. Press CLEAR to clear the old program.
  2. Enter the following sequence: FORWARD, LOOP, RIGHT, LEFT, LOOP, LOOP, BACK
  3. Press TRANSMIT and Botley will run the program.

You can use LOOP as many times as you want, as long as you don't exceed the 150 step limit.

Object detection and IF/THEN programming

If/Then, also known as IF/THEN programming, is a way to teach robots how to behave under certain conditions. We use IF/THEN behavior and logic all the time. For example, IF it looks like it's going to rain, THEN we'll take an umbrella. Robots can be programmed to use sensors to interact with their surroundings. Botley has an Object Detection (OD) sensor that helps him "see" objects in his path. Using this sensor is a great way to learn about IF/THEN programming.

Try this /in CODE mode/:

  1. Place a cone or similar object about 20cm away directly in front of the Botley.
  2. Press CLEAR to clear the old program.
  3. Press the following sequence: FORWARD, FORWARD, FORWARD.
  4. Press the OBJECT DETECTION - OD button. You will hear a sound and the red light on the remote will illuminate to indicate that the object sensor is activated.
  5. Enter what you want the robot to do if it "sees" obstacles in its path - try RIGHT, FORWARD, LEFT.
  6. Press TRANSMIT.

Botley will execute the entered sequence. IF/IF Botley "sees" an object in its path, THEN it will execute the alternate route. It will then complete the original program.

Note: Botley's object sensor is located between his eyes. He can only see objects that are in front of him and are at least 5cm high and 4cm wide. If Botley does not "see" the object in front of him, check the following:

  • Is the POWER button on the bottom of the Botley in the CODE position?
  • Is it in OBJECT DETECTION mode / the red light on the remote should be on?
  • Is the object too small?
  • Is the site in front of Botley?
  • Is the lighting around the robot too bright? Botley works best in normal light. Its performance can be erratic in very bright sunlight.

Note: Botley will not move forward when it "sees" an object. It will make a sound and wait until you move the object out of its way.

Light sensor

Botley has a built-in light sensor - in the dark his eyes can glow! Press the LIGHT button to customize the robot's light color. Each press of the LIGHT button selects a new color.

Color coding (in CODE mode)

Code Botley to create a colorful light and music display. Press and hold the LIGHT button on the remote until Botley plays a short tune. Now you can program your own unique light show.

Following a black line

Botley has a special sensor under it that allows it to follow a black line. The included cards have a black line printed on one side. Arrange them in a way you want Botley to follow. Note that any darkening or color change will change the robot's movements, so make sure there are no other colors or surface changes nearby.

Try this:

  1. Slide the POWER button at the base of the Botley into LINE mode.
  2. Place Botley on the black line. The sensor at its base should be exactly on the black line.
  3. Press the center button on the robot and it will start following the line. If he starts to just spin in one spot, nudge him slightly toward the line. Then he will say "Ah-Ha" when he finds his line.
  4. Press the center button again to stop Botley - or just pick it up!

You can also draw your own path for Botley to follow. Use a white sheet of paper or a cadastre and a thick black marker. Hand drawn lines must be between 4mm and 10mm wide and contrast against the white background.

Disassembling the robot arms

Botley 2.0 comes equipped with detachable hands that help him perform tasks. With them, the robot can move balls or cubes that are included in the set. Build a puzzle and try to code it to carry objects from one end to the other.

Note: Object detection mode will not work when robot arms are mounted. Please detach the hands when using this mode.

Coding cards

Use the coding cards to help you build a program. Each card corresponds to one Botley programming step. These cards are colored to match the colors of the buttons on the remote.

It is recommended to line up the cards in the order you want the program to run.

Hidden settings

Type these sequences on the remote to make Botley execute hidden commands!

Press CLEAR before trying each one.

  1. FORWARD, FORWARD, RIGHT, RIGHT, FORWARD. Then press TRANSMIT. Botley will say "Hi!"
  2. FORWARD, FORWARD, FORWARD, FORWARD, FORWARD, FORWARD /that's 6 times FORWARD /. Then press TRANSMIT. Botley is about to start having fun!
  3. FORWARD, FORWARD, FORWARD, FORWARD, LEFT, LEFT, LEFT, LEFT and Transmit. Oooooh, the robot seems a little dazed :).

If you want to see more tips and hidden settings, you can visit the manufacturer's site: here

POSSIBLE PROBLEMS

Remote / Transmission of programs

If you hear a reject sound when pressing TRANSMIT, try the following:

  • Check the lighting. Bright light can affect how the remote works.
  • Point the remote directly at Botli.
  • Move the remote closer to Botli.
  • Botli can be programmed with a maximum of 150 steps. Make sure it is programmed with 150 steps or less.
  • Botli will turn itself off if it is left idle for 5 minutes. Press the center button on it to wake it up. Before turning itself off, the robot will try 4 times to get your attention.
  • Make sure charged batteries are inserted in both the robot and the remote.
  • Make sure nothing is obstructing the lenses on the remote or those on the robot.

The Botley Movement

If Botley 2.0 is not moving properly, check the following:

  • Make sure the robot's wheels move freely and nothing is blocking their movement.
  • Botley can run on a variety of surfaces, but works best on smooth and flat surfaces such as wood or flat tiles.
  • Do not use Botley on sand or water!
  • Make sure there are charged batteries in the robot and charger.

Object Detection - detection of objects

If Botley does not detect objects or behaves erratically when using this function, check:

  • Remove the extra robot arms when using this feature.
  • If the robot does not "see" an object, check its size. It must be at least 5cm high and 4cm wide.
  • When OD mode is on, the robot will not move forward when it "sees" an object - it will simply stand still and beep until you remove the object from its path. Try to program the robot to go around the object.

Battery information

When the batteries are low, Botley will make a repeating sound. Please insert new batteries to continue using Botley.

Installation and replacement of batteries

ATTENTION! To avoid battery leakage, follow these instructions carefully.

Failure to follow the instructions below may cause battery acid to leak, resulting in burns, injury, and property damage.

Requirements: 5x1.5V AAA batteries and a screwdriver

  • Batteries must be installed and replaced by an adult.
  • Botley required 3 /three/ AAA batteries. The remote works with an additional 2 /two/ AAA batteries.
  • On both the robot and the remote, the battery compartment is located on the underside.
  • To install the batteries, first unscrew the battery compartment cover. Insert the batteries as shown in the installation diagram.
  • Put the cap back on and tighten the screw.

Battery care and maintenance tips

  • Use 3 AAA batteries for the robot and 2 AAA batteries for the remote.
  • Make sure the batteries are correctly inserted and follow the manufacturer's instructions carefully.
  • Do not mix alkaline, standard or rechargeable batteries.
  • Do not mix new and used batteries.
  • Insert the batteries with the correct polarity orientation. The positive (+) and negative (-) ends must be placed correctly as shown in the diagram in the compartment.
  • Do not recharge non-rechargeable batteries.
  • Recharge rechargeable batteries only under adult supervision.
  • Remove the rechargeable batteries from the toy before charging them.
  • Always use the same or compatible batteries.
  • Do not short chains.
  • Always remove dead batteries from the product.
  • Remove the batteries if the product will be stored for a longer period of time and will not be used.
  • Store at room temperature.
  • To clean, wipe the surfaces with a dry cloth.
  • Please retain the instructions for future reference and use.